In addition to the base mechanics of FATE, Diaspora also offer more detailed rule-sets for tactical infantry combat, social maneuvering, and battles between spaceships flashing past each other at high speeds.
The overarching plot of most Diaspora campaigns is centered around players investigating, exploring, and pillaging the ruins and mega-structures left behind by cultures that reached a pinnacle of technology, then either collapsed or ascended to a higher state of being. Related: Three Tabletop RPG Safety Tools (& Why They’re Important) When starting a campaign of Diaspora, players collaborate to design a 'star cluster' of unique worlds and suns, each linked together by Stargate-style 'Slipknots' left behind by long-vanished civilization. Diaspora, released in 2010, uses a modified version of the FATE system to tell setting-agnostic science fiction stories similar in scope and tone to the classic sci-fi RPG Traveller, but with more realistic physics and futuristic technology in play.